Burn City · Live Alpha

Melbourne after dark.Drive the districts. Chase the gigs.

Burn City turns the real Melbourne map into a playable nightlife game. Cruise venue corridors, drop into live districts, and move from the landing page straight into the run.

Scanning district servers...
Street Map
Browser-first entry
Jump straight into the Melbourne map in one click. No setup, no lore wall, no dev manifest.
Avatar Core
Identity before login
Forge a custom player, callsign, role, and district signature before Riverun sign-in binds it to your run.
RiverPay
Real ticket rails
Gig discovery and checkout stay tied to real venues and same-day settlement flows.
Player entry
Enter the city under your own name.
Riverun login unlocks named play, synced quests, and RiverCoin rewards.
Guest mode works instantly, but Riverun login is the cleaner onboarding path if you want a named player run and reward sync.
Tonight's pressure
CBD
Concrete pulse, neon drift, late exits.
Inner North
Warehouse energy, guitar smoke, all-night gigs.
Collingwood
Terrace rows, alley runs, gang money moves east.
Southbank
Waterfront lights, faster money, cleaner runs.
Docklands
Port freight, cold grids, ghost-town after midnight.
Richmond
Bridge territory, contested corners, tram shortcuts.
Brunswick
Studio blocks, open mics, slow heat building north.
Carlton
Uni lanes, late-night diner fronts, deep lore.
Choose your entry lane
8Melbourne districts
5Driveable vehicles
30Story missions
24Real venues
4Gang factions
100%Real OSM map
About the game

Burn City turns Melbourne's real street grid into a playable open-world. Using live OpenStreetMap geometry, the game places 24 actual venues — Corner Hotel, Croxton Bandroom, The Tote, Forum — as mission anchors across 8 districts. Gang territory bleeds across the same laneways locals actually walk.

Drive a tram on its real line. Lean a motorbike through Carlton lanes. Escape police across Docklands. Every chase, every deal, every race happens inside a city that exists outside your window.

Engine: Unreal 5 + browser twin (Next.js / MapLibre)
Platforms: PC (Steam) · Browser (WebXR) · Mobile (Expo)
Multiplayer: GameLift session broker (crew system)
Economy: RiverCoin in-game currency tied to real venues
Music: Laprus FM — live ICURUS tracklist (King Thunder)
Press kit
Press enquiries
Riverun — Music · Games · Melbourne
press@riverun.com.au
Coming to Steam

Wishlist Burn City on Steam

The full Unreal Engine 5 client — native physics, Laprus FM radio, crew multiplayer via GameLift — is targeting a Steam Early Access release. Wishlisting keeps you first in line for the launch discount and beta invites.

🎮
Unreal 5 native
Full physics, lumen lighting, ray-traced Melbourne nights
📻
Laprus FM
Live ICURUS tracklist by King Thunder plays in-car
👥
Crew multiplayer
GameLift session broker — real crews, real rivalries
RiverCoin economy
In-game economy tied to real Melbourne venues and events
Beta Access

Lock in your spot.

Steam Early Access drops first to the list. District devlogs, launch discount, and crew invite codes — all gated behind this form.

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